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Old 11-26-2010, 11:22 PM   #74
xDoomx
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Join Date: Nov 2010
Location: Germany
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Quote:
Originally Posted by Shwish View Post
Welcome Back

I'm sure 5 more seconds on Madness sounds awesome for Barbarians but when looking at it from the other classes point of view. When its up, we are forced to run for that duration (or snare and run if you have one) to avoid that kick which we know is coming as soon as the barb reaches us because "Kick = Certain Death", at least on Horus at the moment.

The reason NGD made UM 10 seconds was so that Barbarians can cover a certain amount of ground over the duration and they felt that 10 seconds was sufficient when coupled with Spring. NGD never wanted barbs to fight with UM up, they stated that a few months ago.

I want barbs to be an interesting class again too. I'm sick of all these brainless monkeys behind their keyboards rolling barbs because they suck with their hunters/warlocks now. Your other suggestions were awesome.
I just think that the only things that make the barbarian too strong and boring are the single knock down spells like kick and faint. It is so lame to hit an enemy who lies on the ground all the time...
The duration of UM is ok.


If you are a warlock or a hunter, a barbarian will be no problem on PvP. Spells like Caltrops Arrow and Slow are very usefull against them and you will kill them easiely.
So just the knock down spells should be changed!
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