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Old 01-06-2011, 02:40 PM   #19
TheOre
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Quote:
Originally Posted by bois View Post
Oh oh the thread is taking a turn for the worst. Remember it just a game folks.

But the arguments just cement a few things in my mind. Invasions need to be :

1: More Dynamic > kill the timers.
2: More Tactical > Spread the war across the map instead of gate mashups. Every invasion should be able to have spoiler involvement from the time you take the forts to the very end. The spoiler would be the third realm.
3: Different reward system > kill the voting thing and portal. Holding gems alone confers benefits. Give each realm 1 additional gem.
4: Make it easier to invade and more interactive > invasions should be constructed to make it much more readily available and gives much more chance at player interaction. All realms interaction.

Right now invasions are too klunky. Capture this and wait. Then move there and wait. Rush enter or die. More waiting. Group and rush. Escape and most times you are clean through. Then anti-climax at end. Reset and go again. Invasions still has too much system involvement. To my mind I think the most the system should intervene is in the area of terrain (including structures). If NGD manages to hatch a solution that integrates that heavily, I would be impressed.

If invading was easier then the realm could keep the gems instead of resetting and hold their bonuses. These bonuses do not power you up in war but may reduce your realm specific weaknesses. Once it is easy enough the place will be in a constant state of war and flux instead of days and weeks of no invading because of apathy. Gem holding can be adjusted to making it safe once you cap it for several days.
NGD could do so much with invasions it boggles the mind. I do think they are holding their hand to drop the new structures before the go forward. I think this would be a wise move. We have no idea of the mechanic of the new battlements and how they will impact invasions.

If I really wanted to be radical I could say to give each realm 3 gems . 1 major and 2 minors. Come up with really big and nice Castle and forts and put gems in there. Drift the great wall back a little bit and make towns like Raeraia, Birka and Medenet gate towns. In effect these towns are the main gate. Kill invading the inner areas and let the wars rage outside endlessly. Each fort has 1 extra gem holder to accommodate the opponents gems. The castle gets 2(yes the idea is you cannot hold every gem. A choice must be made). Would that not be an interesting take? Gem capturing now takes place on 3 fronts instead of one. Actually the possibility exists that it could exist across 6 fronts.

Art.
I like your thinking this is why this thread was made we need as a gaming community to have ideas to change the invasion system and have NGD look at it and rethink it for gamers
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