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Old 02-27-2011, 05:50 PM   #32
Signatus
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Join Date: Jun 2007
Location: Damn, I'm lost again!... but now I have a map, wiii!
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Quote:
Originally Posted by Envy View Post
You can tell whether a ranged opponent is going to let you get into melee range within the first 15 seconds of a fight.
Your sentence seem to reinforce what I wrote, you claimed that at melee if a knight plays his cards right he can get the result, and I did not denied it, I only added that if the ranged opponent played his cards right you would never get into melee. And looking at what you wrote, it seems you agree with me.

Quote:
Originally Posted by Envy View Post
Once you've acknowledged this, given it's a one on one encounter, you should be able to escape. I was disagreeing with your statement that "1v1 knights are screwed", which to me implies are loss the majority of times.
Very well, I might admit my expression does not translate the reality of the situation. Tell me then what expression should I use when there's a disadvantageous situation and getting a draw (by escaping) is the best result one can aim?

Quote:
Originally Posted by Envy View Post
My original point about being in melee range was 'staying' in melee range which could be done easily before with spring. So as I said you must play almost perfectly to assure the kill now.
I already understood your point, you argue that a knight has to be even more skilled now to assure his targets do not run away since he doesn't have spring to help him on that job. I say: very well, point taken, you are most probably right.

Please make now an effort to understand my point, what I miss is speed (or at least not being impaired with a constant -25% or higher penalty) to lead charges in RvR, to close into melee "beyond enemy lines", to feel the rush of facing a zerg of enemies in front of me and surviving it (well... hopefully I'm not charging alone... already happened... lots of times...). Because, and I'll be a bit selfish, that's what took me to go from barb to knight long time ago.

Well, this thread shows there are knights happy with the way they are designed, I am not. It is possible, however, that I'm just one of the few still oriented by an old paradigm regarding the knight class. An illusion no doubt fuelled by my several absences from this game since it is obvious to me that most of them are long gone.
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The sound of the Gion Shōja bells echoes the impermanence of all things; the color of the sāla flowers reveals the truth that the prosperous must decline. The proud do not endure, they are like a dream on a spring night; the mighty fall at last, they are as dust before the wind.
-- Chapter 1.1 of The Tale of Heike, Helen Craig McCullough's translation
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