Quote:
Originally Posted by Signatus
Your sentence seem to reinforce what I wrote, you claimed that at melee if a knight plays his cards right he can get the result, and I did not denied it, I only added that if the ranged opponent played his cards right you would never get into melee. And looking at what you wrote, it seems you agree with me.
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I agree on that although, from experience, the amount of times I have dropped my 'chain' is greatly outnumbered by the amount of archers/mages that have let me get into close range. This is because unless they do so, I will not let them kill me, so they won't be able to.
Quote:
Originally Posted by Signatus
Very well, I might admit my expression does not translate the reality of the situation. Tell me then what expression should I use when there's a disadvantageous situation and getting a draw (by escaping) is the best result one can aim?
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I disagree with this, I don't think it's a disadvantageous situation because your situation is exactly the same as the enemy. The best result is killing your opponent, and it can be done, the most likely result if you both know your classes and surroundings is a draw. Either of you will die if you make a mistake (The archer letting you close, or you dropping your defenses while being kited).
Quote:
Originally Posted by Signatus
Please make now an effort to understand my point, what I miss is speed (or at least not being impaired with a constant -25% or higher penalty) to lead charges in RvR, to close into melee "beyond enemy lines", to feel the rush of facing a zerg of enemies in front of me and surviving it (well... hopefully I'm not charging alone... already happened... lots of times...). Because, and I'll be a bit selfish, that's what took me to go from barb to knight long time ago.
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I am fine with it requiring Onslaughts from two people for an equal charge.
If you don't have that or can't expect that I just alter my positioning. You need to space yourself further infront of your army, The enemy is less likely to run from you being alone. However there is a greater chance of being cced, but if it's anything but being frozen you are likely to be over it or dispelled by the time your army passes you. If you are immobolised I'd advise Precise Blocking until they get to you to prevent a last minute dizzy. You onslaught the army when they catch up to you, since by this point you'll be closer to their ranks you will not be far behind. You also have the option of Shield Walling them before the Onslaught or waiting until you catch up.
This does take decent timing though, but it's made possible because of the great addition that is Defensive Stance.
Quote:
Originally Posted by esptupac
in a pvp situation, running away = you've lost the fight and surrendered
and why play a class that have no chance of winning in pvp?! the only application of knights are in open wars as they can't fight alone....(from a warlock point of view)
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I disagree, unless you're talking about this kind of 'pvp situation'
-which doesn't interest me anyway. I'm talking about 1 on 1 warzone encounters, winning is killing, losing is dying.