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Old 05-10-2011, 09:39 AM   #24
standistortion
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Join Date: May 2010
Location: Ireland
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I would love if you can help me explain why all of the statistical data (average playing time, concurrent users, revenue, etc) has increased on all servers and why this poll's result is so negative.
The majority of my feelings are covered clearly in Shining-Scias post, there are just a couple of points i would like to add:
Player numbers in the wz are up, however the majority are players I have never seen before, all higher levels so I'm assuming they are players who have previously quit and are now back to have a look at this update.
I was to busy to play for about a month and came back to an empty clan and had about 30 regular players in my friends list (most not in my clan), only 3 are still playing.
Player numbers in the inner realm are seriously down, its unusual for me to see more than 3 other players while grinding alts at peak times.
There are more players in the wz but there has been a shift from 'to busy grinding to war' to 'to busy doing warmaster quests to attempt invasion'. This is a lot more frustrating than a smaler group of players with the same purpose in mind.

Couple of points to finish:
After seeing so many really great ideas in the suggestions threads, I was hoping for good things from this update. Instead we get some pretty graphics and a bit of linking up of existing code, all of it obviously aimed at increasing revenue. The only new component I can see is the ability to view items in chat which is a great feature.
Premium only armor enhancements. My main point for encouraging new players to try regnum is now gone, I can no longer say 'your not forced to pay money to get an advantage'. That pretty much sums up this whole update.
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