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Old 06-27-2011, 12:14 PM   #27
V1r14
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Join Date: Sep 2010
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Quote:
Originally Posted by HidraA View Post
Features as chat in wz and old spells balance from 1.0.7 can bring lots of fun for some ppl even they was not eye candy.
more versality in skillsettings and playstyles, without doing a bad Job: Skilling determined the strenght and weaknesses of your class. Classes in 1.0.7 seemed much more balanced than now, therefore the classes where equally spread on the servers.

In the Past I searched on youtube for a native mmo, and eventually landet here. Graphic-wise it looked less demanding, so I tried it.. and <3 it. A never forgetable RvR-exp in my opinion.

What are we having nowadays?
In my case: A significant fps-drop (avg 32 vs avg 15), bulky looking chars, an RvR-game which favors the strongest rlm. (e.g meni 18 vs 46, taking half of them down doesn't matter, they simply teleport back with backup. "Unknowingly" frustrating the small rlm for their own fun)
*sad face*
Yes, if I had the option to chose between Regnum Online 1.0.7 and 1.7.5, I would abandon 1.7.5.
NGD, I like the trade-channel, the ring-quests, the idea of daily kill-quests even,
and your forts are looking nicely done (adorable details), but they require another playstyle, and favors due to their huge size marks and barbarians. (my taste: half lenght, half width, half height, shrink it ;-) ).

1.0.7 +trade-channel +ring-quests +ngd 2.0 in old-school-char-look (therefore lesser polygones,lesser demanding than even the old 1.0.7, which favors widely used intel gpus. And also: no miniskirt-mages anymore)
That's how its supposed to be. :/

Eventually character-transfers to this new server (cooperate with game-samba, gamigo for that), not that lvling again would matter, but I think every Player has something in or on their chars which they can't abandon.
Be it a costume, op-jewelry or presents from lost or absent players, it resembles a part of your ingame-history. Yes, I know it sounds naive and sentimental ;P

Benefits of a Regnum Classic server: having done something for the community, possibility in gaining back old left-behind players, lesser gpu-demand, which could begin a "the best RvR-exp on even a netbook"-campaign, zero effort in backups (just implementing bugfixes and performance-optimizations)
removing the uncertain, which eventually express in a higher income through xim.
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