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Old 06-28-2011, 10:03 AM   #22
Castingbeast
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Quote:
Originally Posted by Zombrex View Post
Hello everyone,

Amun is now open to test several new features that will be added in the upcoming game version 1.7.6.

Please, post all your feedback in this thread.

Changelog 1.7.6 table of contents:


Balance:


•Change: The "Horn of the Wind" power requires at least one (1) ally next to the caster present to be available.
Whatever ^^ currently its OP yeah, need a nerf indeed, but +20% spd for 20 sec with 60 sec cd seems acceptable as well.
•Change: Warmasters are not allowed to interact with their own offensive and defensive beacons anymore.
Dont really care, at least cant be used for PvPs, might be OK.
•Change: The "Offensive Beacon's" immunity bonus has been shortened. It now grants a 70% resistance against control effects.
Will be still OP imho but for a start it will do it
•Change: Offensive Beacon now grants resistance to the "cannot move" effect.
Im not quite sure whats behind this change to tell ya the truth, but why add another resistance to beacons?
•Change: Cooldown for "Offensive Portal" and "Defensive Portal" has been bumped to 60 minutes.
Now honestly, this is the BIGGEST BS ever lol, 60 min cd?? Do ya think anyone will bother skilling it? Will be completely useless!!
Why cant ya just change em so they:
  • Teleport peeps to bridges only (offensive ones) [defensive tele is ok as it is now imho]
  • Cannot be used near forts/inside forts, cannot be used alone
  • Keep current CD

Would this be so hard to implement?

Gameplay:

•Change: Mounts 'speed has been increased.
•Change: The "Cannot Attack" penalty after dismounting has been reduced to 4 seconds.
•Change: The penalty "Cannot Move" after dismounting has been eliminated.
•Fixed: Spells staying with the caster for indefinite time.
Whatever to all 4 above ^^ Dont really care

Invasions:

•New: "Devastated" state for realms has been incorporated (see details).
•New: "Devastated" realm´s player neither grant Regnum Points nor count towards the "Path of the Warmaster" quest while inside their Realms border or its warzone.
Whatever also ^^

•New: A new resurrection altar has been placed inside each Realm. When the Realm is in the "Vulnerable" or "Broken Door" state its players will respawn from it.
The main question is yeah, where is this altar located at? Nice change btw, like it.
•Change: Gems location is updated in the map every 30 seconds (previously instantaneous).
Also a good one

Content:

•New: NPCs eliminated during an invasion will stay that way until the end of the invasion. Some specific NPCs such as guards are excluded.
Whatever ^^

Client (Stability):

•Fixed: The client closed abruptly in certain hardware configurations (Mac OS based systems).
Comments are in blue. (w/o any testing)

PS:
I hope bugs will be fixed as well, position bug annoys me to death, all time not facing outta range shit on warrior.
Not to mention that I WANT A BIGGER SPELL BAR AT LAST FFS!!
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