I made my comment earlier. I feel I must say this. Will be harsh.
This update is in fact the admission that the Warmasters implementations were bad. Really bad.
Portals and their design was just bad. A 60 minute CD just shows how badly it broke the game and is basically a removal from the game without NGD losing face. Speed does not always = fun. NGD notices this now. Why compress your map? Might as well make the whole map a pile of little island battlements.
Oh and by the way I not against the 60 minute CD. What is debatable is porting 10 people in such a time frame. The number should be raised to 15 now.
Immunity beacons was just a bad idea. The only hope for them is to bring in randomness. If you shorten the immunity they are basically useless and also an admittance that it was poor design. Removing immobilise could work considering it is just 70% , meaning there is a 30% chance attacks stick if you did not get a DI. Actually , people will hate me for saying this but DI should not even be active once you have an offensive beacon active on you. Combo it with another defence spell. Ding! The only one up a creek will be the lock. But then I did say somewhere that a lock needs a very short term (6-8 sec) 90% -100% resistance spell like UM.
What, you all want to be impermeable? BS. If NGD worked on the over the top CC effects first maybe we would not even need the band-aid Beacon to bring things back.
The beacon is not the problem it is the glaring over active and excessive CC effects in the game and the idea that you can over come almost all of them with an extreme catch-all spell. Nice balance . OP spell to counter excessive CC.
On paper 70% looks good but players will cry. RNG is against em , they never resist bla bla bla. I suspect barbs will cry the most. They can't run up and 2 hit people with reckless abandon anymore. What a shame.
I agree with the randomness in this case. This spell cannot be fixed otherwise. If you don't want randomness the spell has to be scrapped and totally redone. I do think that "cannot attack" resistance should be removed from the spell as a replacement for "immobilise". It is a RvR spell and give locks, conjs and archers the option if they so desire. The others don't need it. Depend on your peers to cover you. Team play, ever heard of it?
What is it with players wanting WM skills for single user applications ? It is lame and is rubbish play. Such powerful spells are for group activities. The fact that NGD designed them that way was really unfortunate. They have to take away that candy. Sorry. It just broke gameplay. You can request a Xim refund later or cry like when they took the XP that was never yours to start with.
Rewarding the "devastated realm"? Well, NGD certainly is tinkering with the idea of rewarding the losing realm. I mean it worked so well the last time with immune forts and Invulnerable Gates. This one will probably end up the same way. But ,NGD will probably bring it live as the best thing since sliced bread.
Why do we need Gem GPS again? I forget. Especially in your own realm for your own gems. Somebody please remind me why we had to castrate Hunter tracking spells?
Oh and why did they not just put the warmaster spells as the eleventh spell on each tree? And to skill it need 2 power points? Simply grey it out until you got wm status.
Last edited by bois; 06-28-2011 at 01:35 PM.
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