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Old 06-28-2011, 02:51 PM   #33
Zas_
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Join Date: Jun 2009
Location: France
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Default This is the wrong way to go for sure.

What you are trying to do is to fix the warmaster mess, good. BUT this is the wrong way.

Here is few suggestions:
  • Keep current teleports CD, but change destinations: only bridges, caster realm side
  • Get rid of horn spell
  • Add a self +25% speed booster to all from level 1 (not area), duration 30s, cd 60s, as a third speed movement (walk, run, sprint)
  • Restore central saves + guard (pre-warmaster state)
  • Add per class 100% resist offensive beacons, each one with different effect, allow caster to use it, but shorten cd and duration (6 beacons: cannot attack, immobilize, speed debuff, dizzy + confuse, knock, stun protections)
  • Replace defensive beacon by 6 (one per class): knight ones increase armor, conjurer one increase health, marksman increases attack range, hunter one increase evasion chance, warlock one increase magical dmg resistance, barbarian one increases damages), all slight buffs, shorter duration, shorter cd
  • Remove knocked down resist/evade nullification
  • Decrease duration of all CC effects (knocks, dizzy, confuse, stun,...), reduce cooldown too, increase mana cost if needed
  • Fix new forts (stuck, holes, etc...)
  • Fix 'not facing enemy' issues
  • Nerf barbs+marks a bit
  • Buff hunter with support spells (not damages or anything solo)
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