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Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Quote:
Originally Posted by Zas_
What you are trying to do is to fix the warmaster mess, good. BUT this is the wrong way.
Here is few suggestions: - Keep current teleports CD, but change destinations: only bridges, caster realm side
Agree
- Get rid of horn spell
It could stay with the adjustments listed in my view.
- Add a self +25% speed booster to all from level 1 (not area), duration 30s, cd 60s, as a third speed movement (walk, run, sprint)
You really want this? Okay your method is clunky. If you want fluid game-play you can add sprint at faster speed. Here is the trick. You can either have it as a toggle spell that eats mana(cheap replacement for endurance bar) per second as you sprint or you bind it to a key and it eats mana on the fly as you use the feature. This cannot stack with the other speed buffs. No CD on it. you are controlled by your mana pool. Honestly I rather not have this feature at all.
- Restore central saves + guard (pre-warmaster state) Sure
- Add per class 100% resist offensive beacons, each one with different effect, allow caster to use it, but shorten cd and duration (6 beacons: cannot attack, immobilize, speed debuff, dizzy + confuse, knock, stun protections) This could work, is a lot of work and probably required more server calculations. Could put a strain.
- Replace defensive beacon by 6 (one per class): knight ones increase armor, conjurer one increase health, marksman increases attack range, hunter one increase evasion chance, warlock one increase magical dmg resistance, barbarian one increases damages), all slight buffs, shorter duration, shorter cd Same as above
- Remove knocked down resist/evade nullification Need to fix CC first
- Decrease duration of all CC effects (knocks, dizzy, confuse, stun,...), reduce cooldown too, increase mana cost if needed Should have been done before warmasters landed
- Fix new forts (stuck, holes, etc...)
- Fix 'not facing enemy' issues
- Nerf barbs+marks a bit
- Buff hunter with support spells (not damages or anything solo) All these come with balance update
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my responses.
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