I am rather enjoying this update. Sure it takes a little adjustment in my play but still , an improved experience for me.
I am not impervious to CC but I can still resist, likewise for my opponents. War develops more slowly, the game has that build up type momentum again. the chance for skirmishes. I like this prospect.
Open field wars, bridge fights and (previously) open door fort battles were some the most epic I ever experienced here.
Horses are back in fashion and the potential and tactics for bridges are once again there. I can use the horn for my allies as I want to and game-play generally is back up in my view.
Playing as a knight, the pre-warmaster was one of the best balance updates for us. It brought us back into the thick of things. War Masters dulled it a bit.
With 70% resistance our CC (which is not OP except MS in certain cases) becomes effective, our buffs more relevant. For me this update is a recovery from the Warmaster version 1. A general thumbs up for the effort and hopefully it will not be the end of the adjustments in the short term
All they need to do now is have a review of the saves. Analyse and see if it has brought better game play.
Hunters (solo) may not be as enthusiastic but I don't think the problem is WarMasters spells though. The problem is that hunters need more relevance in the game and some still are aching from the loss of what hunters had. WM spells gave a bit of that back. Now it is gone again.
Regards
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