Quote:
Originally Posted by bois
That is why I suggested level cap island long ago.
Besides the fun effect, it also would encourage team play which means better fighters later on.
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NGD said they were going to add some kind of mini-invasion system for the initiation and inner realms, but it looks like that plan bit the dust
Anyway, I agree with you. There is a huge gap between level 15-40.
Quote:
Originally Posted by andres81
The problem is that they changed the experience curve drastically in the warmaster implementation without adjusting the quests. 
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The experience curve has been changed twice. If I recall correctly they adjusted it when they implemented fatigue, and by adjusted I mean they reduced XP gained and also (Not 100% sure) increased the amount of experience needed to level. That was the first change, and it lasted from the fatigue update till the warmaster expansion. Looking at old screenshots of experience gained before that change, and comparing them to new ones from the same monsters, you get more experience with the current curve. So it really is the easiest grind that we've ever had.
Quests have always remained the same after all this time, but new quests have been added since then. Also look at things like RLM bonuses and now experience from players. Those things were never there in the past, so once again it shows how rewarding the current system is when compared to that one. Grind will always exist in one form or another in F2P games, but NGD has minimized the grind in Regnum considerably since release, and quite frankly I have to give them credit for that.
In a PvP based game, PvP based content comes before PvE content. That's why quests are in such poor shape.