I seriously don't understand why it's so hard to get used to a few more milliseconds. I've played conjurers, high and low level, and I never had a problem with healing people in time. I never considered arcane devotion a critical buff, it is nice to have it but it's not exactly the main element necessary in healing for me. Some players just can't accept the fact that they have been benefiting too much, in this case from an error. You can't deny that. Support conjurers continue to be just as powerful as before.
I do agree Cast speed can't stay like this, but NGD is aware of this issue, we just have to wait and see what they will come up for the next update(hopefully).
Quote:
Originally Posted by Frosk
Hi!
First of all, I appreciate the fact that you took the time to write this.
Getting back on topic, we're aware of this particular situation that is affecting Cast Speed.
It does not seem to be a bug, since mathematically it is functioning well. But on a first view, the "most powerful" items are not having the impact expected according to their cost and rareness.
This situation will be revised and several options are being studied to improve any type of gameplay that involves Cast Speed (offensive, supportive, defensive).
Best regards.
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P.S. This complaining about fluidity... It it because you're not allowed to cast 0.5s spells while moving anymore?