For me the Warmaster Powers need definite nerfing and redefining
Beacons:
Offensive Beacon, should involve a minor movement boost (10%-15%) the 30% Crowd Control Resist (This beacon is suppose to make rushing easier )
Defensive Beacon, Remove the 2000hp boost completely it was a terrible idea, Add a 15% Resist Physical & Magical Damage & add something else minor to make it useful
Horn of the Wind: Remove it add a Minor heal spell for allies (7 range, 300hp 15-25 second cd)
keep the Teleports just don't allow them to be used inside forts, Make them work like Duel Banners and such
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Ramsli Klutu
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