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Old 10-22-2012, 01:33 PM   #8
pieceofmeat
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Quote:
Originally Posted by Seher View Post
I agree. Fulminating is the opposite of what ranged versus melee balance should be heading to. Warriors had some serious problems with ranged classes just keeping their range forever, so they made knights immortal and barbarians able to insta kill everything. That way a 1on1 fight consists only of running. Either the fight is over without the barbarians ever reaching their target, or it is over because they’ve reached it. Dumb!

Less damage for barbarians, less kiting ability for ranged classes, please.
Thats not dumb compared to earlier when you struggled to reach a marks hitting you for 300 only to hit him for 300.

The real problems for warriors dont come form kiting either, most times enemies can be caught quite easily if you support each other, thats if they look for more than just to run as far away as possible.

I think I had some of the most interesting and fun fights in open field as a barb with this dynamic, before everyone was horned, beaconed or both.
With some luck we will get something close to that very soon, im at least quite hopeful for the coming updates.

It should make sense to play different classes for different reason, they cant all be equally effective and perfectly balanced for all situations.
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