Quote:
Originally Posted by Imago-Thunderfist
Bad idea.
If 3 members of some-one's team are afk, the other 5 will get farmed at the respawn spot. If the farmers are clever they will kill the 5 that are playing more often than the 3 not playing ones, for those 5 endanger their farming, this will cause more deaths for the ones that do fight. Even if they manage to get some kills, there are still classes that don't get final hits, like conjurers (and I find it very hard on knight as well). So the idea of using K/D-ratios to check whether some-one has been fighting will not help. Especially because any conjurer that is fighting (or not) won't have any kills and, if he's not lucky, (a lot of) deaths.
Maybe there could be some sort of a poll for the players of a team to vote whether a player must be kicked or not, this window would pop up after 2-3 minutes of inactivity from that particular player. Because banning people that are afk in an instance will not solve the problem, kicking them out on the spot and letting new people in will. To ban some-one should be a last resort measure when his behavior is unacceptable, not something that is overused for every minor thing like going to the toilet and finding out you're out of toiletpaper.
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Perhaps a ban from joining instances if too many reports have been filed against you for AFK? It won't solve the problem immediately but could help players think twice about joining a match and going AFK whenever. It adds an incentive for players not to just join an instance even if they know they may have to leave mid-fight.
Search up Leaver Buster on google.