Quote:
Originally Posted by Balint
Another suggestion from me, add new gate guards to the defending realm's gate if they are underpopulated. The formula have to be very precise, for example divide the attacker player's number with the defender's who logged in the last 3 hours, and use the overall population difference too (players num in 3-4 days) I'm sure NGD can find a good algorithm.
These guards could be small guards or if the population difference is really big, then maybe spawn a guard captain too who have to be killed first. Guard captain should be spawned only in the drastical cases like 5 vs 30.
For more fun new powers could be added to guards, which powers also depends on how outnumbered the defending realm is. I mean if 10 new powers added, the 1. is the weakest and the 10. is the strongest power, and if there is only a slight difference in population, only activate them from 1 to 2, but when there is a big difference activate them from 1 to 8, or something like that 
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Yes, the damage of the dragon should be lowered, no question about that, as for the guards that shall help the defenders, they can be helpful but have to be placed very well not like before, on the other hand I doubt that they would make any difference if they'd be added since a zerg is always a zerg, nothing can stop it, hence guards won't solve the problem...Not to mention their fantastic AI

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Anyways, could be worth the effort and a try so +1 ^^