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Old 12-16-2013, 09:59 AM   #6
pieceofmeat
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Join Date: Dec 2011
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You get downloads despite having "update all resources at once" checked?

My take on it that technique and mind set of player matters at least as much, for example Zeph seeming laggy at times, seem to resist more than average, but he is quite defensive and have always excelled around trees, where Hepa not noticeably laggy but a little more offensive never was very successful tree hugging.

Personally i always go for broke, it seem to be possible to exploit with very high success rate despite my low ping and good fps.
It seem to me a mage that stand still and cast will have an advantage over a mage that is more offensive around a tree.

As for Archer shooting, there is smaller delay for moving and obvious delays for bow release, small movements and faster weapon, preferably with AS buffs would seem like the logical way to exploit it around a tree.
Also there are often faster cast if you shot first and "piggyback" the cast.
Seem like some old function have not been properly removed, despite that GCD system should have made them obsolete.

Small trees is imo better for game play, on the other hand it would gain huge advantage to archers over mages making stunning fist much more viable not to mention deadly. A mix of tree sizes would seem to be the best solution, alsius is cluttered with mainly huge trees now, which is damn shame.
Also less perfectly round trees would be a good way to add more randomness to tree hugging, make some roots stick out so just cant run round and round without getting caught.


US server would be cool, so we can enjoy your ridicules high ping resist rates.


This is just how i feel, may or may not be anything to it.

Last edited by pieceofmeat; 12-16-2013 at 10:28 AM.
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