Quote:
Originally Posted by Zas_
Locked relics, locked dragons, devastated realms... those are all bad solutions imho, those are making the game inactive.
|
+1
Actually i like open worlds in games ,open battles ,open actions ,open quests...
What's next step ?

instances of wz bosses ? .. then lock the relic that lock the dragons that lock the wz bosses that lock gates that lock gems that lock noble that lock resurect ?
If there shall be a complexity of this game shall be in a crafting system and diversity of items ,the gameplay shall be simply and fun not complex to understand.
If you play the game people enjoy by far more bridges fights than this complex system of lock x y z etc ,because is sample and fun.