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Old 04-02-2014, 08:42 AM   #52
Candyx
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The way I see it CoR has one USP over other MMORPGs: the RVR. But unless there's a significant change to the defence of forts, castles, gates, gems and nobles the RVR will fall apart with a overpopulated server. In a 'large' battle on Haven Syrtis might get 20 or so people at a fort, and Alsius and Ignis seem to be the same. This is fine, it at least means a GC takes 30 - 60 seconds to die, so the defending realm has a chance to rush in and either engage or CC the enemy zerg. If too many players are at one fort then the GC will die quicker. Which makes the GC less important in the battle, which changes the battle dynamics. That's just one example where things would have to be changed.

That being said, I would welcome a larger population as it would mean more constant war and less waiting for enough people to be online or w/e.

Also one last thought. If the number of players on each side increases dramatically, the number of damaging cc spells that can be cast at any second will increase as well. So that give the potential for a large enough group of locks to spam frozen storm and wipe out a zerg, so CCs will need to be changed, and potentially everyones HP will need multiplying.
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