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Old 04-07-2015, 04:15 AM   #2
Vyrann
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Join Date: Nov 2011
Location: Australia
Posts: 44
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Most things appear to be pretty good in the update. However, there are a few problems..

1) Stacking critical damage gear and spells can result in some ridiculous crit damage, for example, i made a new marksman and used the code to get to level 60 (so it had no amulet and rings) and managed to get around 1050ish as crit damage. Obviously this is quite concerning in regards to people with dragon amulets and boss jewelery, it could probably get to something as ridiculous as 1500 critical damage or even more. (perhaps adding -Critical damage to boss jewelery is a good solution? Just throwing that out there)

2) Since evasion is shown as a percentage now, I got to see how much feline reflexes (+15% Evasion passive) actually effects evade chance, the answer is not much at all. Instead of giving +15% Evasion chance, it takes 15% of the current evasion chance you have and adds it onto the end. So if you have 5% evasion chance, getting feline reflexes only increases it to 5.75%, definetly not worth getting, and is a useless spell.


That's all I have for now, I will reply again if I find anything else. Rest of the update is looking good so far
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