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Old 04-15-2015, 05:17 PM   #82
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Quote:
Originally Posted by Frosk View Post
Archer:
- Evasive Tactics: Hit Chance changed to Damage Bonus: -2%/-4%/-6%/-7%/-8%.
- Cat Reflexes: Evade Chance changed to: 5%/10%/15%/20%/25%.
- Spell Elude: Spell Resistance changed to: 20%/50%/90%/140%/200%.
- Escapist: Absolute Evasion Chance changed to: 50%/60%/70%/80%/100%. Duration changed to: 4/4/5/6/8. Cooldown raised to 75 seconds.
- Son of the Wind: Absolute Spell Resist Chance changed to: 50%/60%/70%/80%/100%. Duration changed to: 4/4/5/6/8.
I disagree with making SOTW a spell resistance "chance" again, since a big part of this next update is making random resists happen less. SOTW is fine how it currently is in the live servers, even with the potential changes to stats and other spells. And about evasive tactics... Since most changes regarding hit chance are being changed to critical chance, why not do the same with evasive tactics and lower the critical chance by each level?
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