Quote:
Originally Posted by Adrian
Yes, in this case the focus was wrong. As I said multiple times: these changes are not final. We're adjusting to see what fits this new system. Chances will be effective and not fluctuating like before. This development stage will have a lot of changes but none of them are final until we say so.
PLEASE, understand that this is the most difficult change ever for Regnum.
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I understand the changes are not final and I am happy we can talk about them before they are. However, on this matter particularly, its a lot of spells that have this problem after the update that nerfed CC spells, like knockdowns and cannot-move effects that last for 2 seconds while they cause a global cooldown of 1sec. There are many ways to reduce a spell's effectiveness whle keeping it in the game.
I would say it is much more preferable to keep a spell's duration stable throughout its ranks and reduce other factors than making the duration so short its insignifficant. Example, a 2 sec ambush will be used by absolutely noone, a 5-6sec ambush with a 50% fail chance though will be conidered for as little as 1-2 points.