New changes have been uploaded at Amun.
Here's the changelog!
Gameplay - System:
- Added: Offensive Wall Camps. When a Realm vulnerates an enemy, if any player of that Realm dies in the hands of another player in the Realm Wall Door zone, "Offensive Wall Camp" can be used as an option to respawn. These camps are located farther that then defender's Wall Camps, but way closer than the nearest save. Visuals still to be modified (there are no props yet!)
Their approximate coords are:
Syrtis: 2806 3739
Alsius: 2104 2471
Ignis: 4052 2733
Note that this will have no effect in Realm Balance, as if it exists, it doesn't matter if they respawn near or far. Realm Balance is to be addressed with other features we will be adding in the next days.
- Added: Offensive Wall Camp Guards. When the vulneration starts, guards from the vulnerator realm spawn there to protect the players.
Note that this guards, quantity and all visuals are still to be enhanced.
Gameplay - Skills:
- Precise Block: Mana cost updated to 90/110/140/170/200. Duration changed to 4/5/6/7/9. Cooldown changed to 45 sec.
- Escapist: Absolute Evasion Chance changed to: 100%. Duration changed to: 3/4/5/6/8.
- Son of the Wind: Absolute Spell Resist Chance changed to: 100%. Duration changed to: 3/4/5/6/8.
Gameplay - Interface:
- Added: Skill status of "Only blockable / resistable at 100%". This already existed for several skills but was not being mentioned in the tooltip.
This means that only if you reach 100% block or spell resist you could block or resist them.
- Added: Movement Speed is shown in the Character Sheet.
Gameplay - RNG
Fixed: Chances not being properly calculated due to a general error.
|