Alo.
Some remarks from my side:
1. Thank you for adding the "movement speed" attribute on character sheet. But, to be honest, I expected something better than a percent.

If you can translate the percent to "meters per second", it would be perfect and could give a better insight to the player.
On a first side-note, I tried my +4% ms leggs and found out that the speed increases from 100% to 103% (see photo below). So, either the +4% refers to the base, thus is not an absolute percent, or something is wrong with the character sheet. Could you check it pls? <--- Check below.
On a second side-note, please consider adding "attack speed" attribute as well. It could be measured on "hits per second" or something like that. Furthermore, you can also add hp and mana regen rates, in "hp and mana points per sec". Just throwing ideas here...
2. I am bit disappointed with the second stat of eve ring. The 6% crit chance is non-absolute and refers to base crit chance. This means something like 0.4% on absolute terms (on my toon and equipment anyway). I would like to see an absolute crit chance on eve rings, like 2-3%.
On the other hand, even if it stays as it is, it's acceptable. Both old HC and new crit chance have had questionable impact anyway. After all, players do not wear them for that stat.
3. Unfortunately, dodge and spell elude still seem useless for my taste. Their relative-to-base evasion and spell resistance bonus, respectively, are too low to have any observable impact, imo. Some feedback from other players on these spells would be appreciated.
4. The damage malus on evasive tactics is tricky, but acceptable. Thing is that this spell needs even better timing now, since it already have had a relatively small duration.
5. The new RNG system looks ok to me.
6. There are still spells, like eagle's eye, killer instinct, trained eye, etc., that need to be corrected.
Extra Info for Movement Speed
The 103%, mentioned above, may result from a round-off error. Casting mobility (+10% - absolute?), the movement speed increases from 103% to 113.99%. If mobility is absolute, then leggs give 3.99% (almost 4%), but for some reason it is rounded down to 103%. Anyway, it needs NGD's attention to configure or better calibrate it.
Best,