Quote:
Originally Posted by schachteana
can i just ask one thing
what was wrong with regnums RNG? It used to produce real random numbers, right? and now, it was changed so the chance for resist/evade/whatever-chains is smaller? so, ngd basically manipulated the probability?
as far as i know, people weren't really having a problem with how probability works but rather with the amount of resists in general, which used to be (and still is on liveserver) about 30% for non-damaging stun spells. Lowering the resist rate in general would have been enough, I'd say, but definitely necessary nevertheless.
since this is probably solved now, I shouldn't complain anyway. there is so much to do for ngd, I hope they'll get around to everything one day.
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The exact term about the complaint about the RNG is the redudancy. It means the probability that , whereas those numbers are random at long scale, they repeat themself at short scale.
This in the game made some really annoying sequences where all spells were resisted therefore completely changing the course of the fight.
So to answer your question those were not random numbers but sequential numbers. That's what was corrected.