Some observations / notes:
*Spells that still have Hit Chance: Hawk's Gaze, Trained Eye, Finger Crush
*Miss Chance Spells (Blindness & Threat): First of all, I think you mean for them to be -Enemy Evade Chance. It doesn't make sense for a debuff to help the opponent. Second of all, they do currently don't change Evade Chance at all during a test duel.
*Shifting Silhouette: +Evade Chance. Relative. Won't have a huge effect, which is fine, we don't have enough power points anyways. My evade chance went from 3% to 6% on a level 60 conjurer.
*Challenging Roar: +30% Spell Resist at level 5 only. Relative. The spell resist part is kind of useless. It does not stack with spell resist from Spring. base_spell_resist*spell_resistance_bonus + absolute_spell_resist_chance. On a level 60 barb, I have base 3.36%, with Challenging Roar5, 5.04, with Challenging Roar5 + Spring5, 65.04.
*Movement speed bug on hit on melee: See
this post for details. Still exists.
*Floating point errors: I don't get the floating point error while casting defensive support anymore. It still exists in Mana Regen & HP Regen? (0.49% and 1.49% instead of 0.5% and 1.5%)
*Frosk dropped a word in the change log. Point Shot was changed to Critical Chance. The values are as he says.
*Retaliation looks like this:
Arcane Missile(5)[24]->Target R[219] Caster Perspective
Caster->Arcane Missile(5)[24] R[219] Target Perspective.
Looks good!
*Boats: I was able to go through while being attack by a mob. No cast time. Doesn't seem to be a change, unless it must be triggered by enemy player attack. Where did you see this change in the Spanish forum, Lawz?
*Spell focus / Hit Chance still exists on items (Staves & Armor)
Other random facts:
Weapon Range:
Spear: 2 m
All other melee weapons: 1 m
Mana Regen:
Mage: 1% / s
Warriors: 1.5% / 2
Sitting: 4% / s
HP Regen:
All: 0.5% / s
Sitting: 1.5% / s
Mana Potion: +200% Mana Regen (Not +100% as the casting bar shows.)
HP Potion: +100% HP Regen
Elixir of Restoration: +100% HP Regen; +200% Mana Regen
Cast Speed: Depends on Concentration. cast_speed_bonus = (Concentration - 70) * 0.1% + item_bonus + arcane_devotion_bonus