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Old 04-27-2015, 01:01 PM   #171
ShadowForce
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Quote:
Originally Posted by Candyx View Post
The work done to the resist mechanics seems to be a success, I've gotten no more than 2 resists in a row and I've only seen 2 in a row a few times.
I agree with this, I have yet to see more than 2 resists in a row. Although I would say if resists are to stay, that 2 resists in succesion is still too many. For me though, resists should not be part of the game full stop. This brings us nicely on to your next point:

Quote:
Originally Posted by Candyx View Post
This brings me to a much bigger question; why are resists part of the game? I get the initial answer will be because of evades, but then why evades? My understanding was it brings and element of randomness to the game, but surely that's covered by the attack damage range and players decisions on what to cast when. A typical resist rate now is ~5% so that should be 1/20 spells. That's a small enough number that some 1 v 1 fights wont have any resists at all. So why not remove them all together? Keep in spells that give resist chance and evade chance etc., but drop this layer of randomness.
Well summarised; I have always been of the opinion similar to what you have mentioned above.

Quote:
Originally Posted by Adrian View Post
The question is not removing resists or not. It is: how will the community react? What if they get angry in big numbers, even if they're wrong in reacting that way? Our job is to make everything work better but also pleasing the community, as it is what keeps the game alive. We have to be careful about this. Maybe removing resists makes the game better, but then again, it's not a question of a better game, but how it is accepted by the ones that keep it alive (leaving the unfounded complaining aside, of course).
Thanks Adrian, I can relate to this. I also appreciate that a change such as removing resists completely would have an unknown effect on player satisfaction.

I would like to address your logic above, however. There are several scenarios that could happen if you were to remove resists completey, I am going to outline four of these scenarios:

1) Resists are removed completely: All of the players who liked the random aspect of the game leave.

2) Resists are removed completely: All of the players who liked the random aspect of the game learn to like the more definitive gameplay and continue taking part in the game.

3) Resists are not removed: All of the players who dislike the random aspect of the game leave.

4) Resists are not removed: All of the players who dislike the random aspect of the game learn to put up with it and continue taking part in the game.

For me this is a pivotal update in the life of CoR, and it isn't just about what the members of the community would do if resists are removed; it's equally about what the community will feel if they are not.

If the developers are of the opinion that removing resists would create more definitive, skilled and less-frustrating gameplay but do nothing about it I don't know if this is any better.

It would be like designing, building and selling a car. Realising later on several improvements that would make it so much better, but not modifying the car for the release of the next model because: "its an alright car and some people bought that version so we wont improve it".
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Last edited by ShadowForce; 04-27-2015 at 01:48 PM.
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