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Old 04-27-2015, 01:33 PM   #172
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Quote:
Originally Posted by Adrian View Post
Fixed this and the focusing too.



The question is not removing resists or not. It is: how will the community react? What if they get angry in big numbers, even if they're wrong in reacting that way? Our job is to make everything work better but also pleasing the community, as it is what keeps the game alive. We have to be careful about this. Maybe removing resists makes the game better, but then again, it's not a question of a better game, but how it is accepted by the ones that keep it alive (leaving the unfounded complaining aside, of course).
I seriously meant no complaining, it's 100% natural to take a sideways look at a project this big and realise as you start to work on it grander changes are needed. I was really just highlighting that as something that happened, that probably should have been expected, and that probably was worthwhile (rereading I can see how you might think I'm having a go!). I would much rather NGD set an unachievably optimistic schedule and get as much progress done in the time as possible than do smaller updates with less effort!

You've toyed with in game polls in the past, I'd be interested to see some poll data on how many players want the random (unbuffed) resists. This seems to be what amun is approaching with the 'only blockable at 100%' thing, which is a great step forward IMO.

So a question to Adrian; would you remove all random (unbuffed) resists if more than 50% of users voted for it? (assuming we had a vote)

Second suggestion if resists are to be kept in the game; only allow resistance of the damage from spells, not any effects. So you can resist the damage of meteor but are still dizzy etc..
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