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Old 04-27-2015, 01:57 PM   #173
Adrian
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Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Quote:
Originally Posted by ShadowForce View Post
If the developers are of the opinion that removing resists would create more definitive, skilled and less-frustrating gameplay but do nothing about it I don't know if this is any better.
Quote:
Originally Posted by Candyx View Post
So a question to Adrian; would you remove all random (unbuffed) resists if more than 50% of users voted for it? (assuming we had a vote)
I would remove them if less than 5% of players voted "If you remove random (unbuffed) resists I will quit playing". And we know that's not going to happen. There's something called "exit polls" which is basically knowing the result by trend while conducting a vote. We all know that number would be higher.

I prefer baby-steps. Let's see how this goes and then we can propose new steps to be made. And remember, there are still some adjustments to be made.

Also, please note:

Quote:
Originally Posted by Candyx View Post
This seems to be what amun is approaching with the 'only blockable at 100%' thing, which is a great step forward IMO.
This is not something new at all. This is already live, in all live servers. We added it to the tooltip, but spells are currently behaving that way. If you don't believe me, test it :P
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