Quote:
Originally Posted by schachteana
I don't think natural resists are that much of a problem in Regnum, they have always been there and kind of make the gameplay more varying. It was just way too much.
I had a look at all the changes now, and not only is the resist rate more towards fair play, the recent spell changes are awesome. This will be a really good update. All the small changes that are being made. There are still 2000 useless spells around, but it's clear NGD has been working on that and is working on core problems of the game. I like that.
If you ask me, overall discipline and power points need to be decreased and something has to be done against the UM+DI combination in this update, like UM temporarily disabilng DI (and permanent animations for such spells).
Yes, warlock dmg needs to be level-dependant and armor system is unfair blah, but there is no room for it in the upcoming update
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So you want to make more useful spells, while also decreasing DP and PPs? Makes 0 sense. Leave DP and PPs as they are. Make more useful spells, then decide if there should be an increase or decrease.
-Drew