Quote:
Originally Posted by Frosk
Gameplay - System:
- Fixed: Falling damage was interrupted when changing character or exiting the game, allowing to avoid it.
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Thanks.
Quote:
Originally Posted by Frosk
Gameplay - Spells:
- Sprint: Cooldown changed to 40 seconds. Absolute Spell Resistance changed to Range Received Damage: -30%/-30%/-30%/-60%/-60%. Duration changed to 10 seconds.
- Shifting Silhouette: Added at level 5 Melee Received Damage +10%.
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Good job!
Quote:
Originally Posted by Frosk
- Killer Instinct: Hit Chance changed to Opponent Evasion Chance: -100%. Added Attack Range +15%. Can only be casted in Fort Wall Walks and high zones of Castles.
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I'm not sure about Attack Range... 35r, parabolic shot and passive... it's already too much:P
I would suggest something like this: your next 3 attacks have a 100% critical chance; duration 10 seconds, cd 90; ends on move (like PB).