Quote:
Originally Posted by ShadowForce
Could we have some durations and cooldowns listed in the changes that are mentioned please?
Also, lets say the duration is 30 seconds and cooldown is 60 seconds like HotW. It's okay limiting the areas in which the spells can be casted, but what is stopping any player (particularly a boss gear barb) going to the top of the fort, having Killer Instinct cast on him for +15% range, running back down and using this around the door area?
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Killer Instinct is activeable with duration 120 s and cooldown 15 s, causing immobilize to the caster.
Tomorrow I am gonna calculate the effect of sprint in longterm. Does the barb now runs faster or slower in longterm?
-60% on ranged damage is too much imo. In practice, for archer it's almost unkiteable considering 10 s sprint and 10 s UM.
Best,