Quote:
Originally Posted by Hayir
Do you have the whole context of this statement? Did adrian refer to 1v1 situations or RvR? because i don't see how barbs have any trouble reaching their target with proper support (like it should be ?).
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Post is
here. If, by any chance, I am wrong with the translation
please all of you (including Adrian) accept my apologies.
Quote:
Originally Posted by Hayir
About knights being too tanky, in my opinion the problem is not how tanky knights are, but how easy they can be tanky. In other words the current def stance design is the problem.
This is why we have so many heroes dancing in front of their zerg feeling pro about tanking archer hits.
I think giving def stance a duration could fix this. By this i mean it should still be activable like it is now, so whenever a knight casts def stance he can still deactivate it himself. But it should also deactive itself after a certain period of time. This way a well timed confuse/darkness/dizzy/knock can keep the knight out of def stance.
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Give def stance a steady mana consumption (in mana points per second) and you ll see how all these champions will disappear from being in front of fort zerg.
Best,