Quote:
Originally Posted by Ludwig Von Mises
This is like saying: This is why we have archer heroes hitting knights from long range without being teached. Get the picture?
Tanking? Isn't that the point of knights? You act like the knight will last too long getting hit by those boss jeweled archers. A marks would shred a knight to pieces with their atharul arrows. A hunter will kill a knight with break apart and buffing damage spells.
Knights can last for a while which they are supposed to but they will die one on one. And if knights are dancing too long in the front lines is most likely because they have a conjur on their back, or are using cover.
I think this whole changing spells thing is getting a little out of hand. My opinion.
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he is simply stating that its too easy to tank as knight. it should take some effort from the knight and still be as effective as its always been.
playing any class should take some effort imo and i fail to understand that resist should be a part of that. it is told that resists are needed to let players make different approaches with spell chains. well it doesnt have to be that way therefore its not a valid reason. just think of new ways to create different spell choices.
anyway good job reducing amount of fucking resists, thats good enough for now. when will it go to live servers?