I've tested all the new/revamped spells... imo The following skills are still useless or broken:
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- Finesse: Opponent Hit Chance changed to Opponent Critical Chance: -10%/-25%/-40%/-60%/-90%. Duration changed to: 10/15/20/25/30.
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So here is my suggestion... how to make this spell interesting and useful:
The archer is immune to critical hits. Opponent Critical Chance -100%; Duration: 5, 7, 10, 14, 19, 25s
Don't forget about Threat:P
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- Threat: Miss Chance changed to Opponent Evasion Chance: 20%/30%/40%/60%/80%.
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Taking the example of Finesse:
Opponent Critical Chance -100%; Duration: 5, 10, 15, 20, 25, 30s
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- Blindness: Miss Chance changed to Opponent Evasion Chance: 50%. Duration changed to 10/15/20/25/30 seconds.
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Add Opponent Critical chance -100% aswell
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Eagle's Eyes: Hit Chance changed to Opponent Evade Chance: -10%/-15%/-20%/-25%/-35%
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Opponent Evade Chance -10%/-20%/-30%/-40%/-50%
Add Opponent Spell Resistance -10%/-20%/-30%/-40%/-50%
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- Petrify Hands: Hit Chance changed to Critical Chance.
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Instead of Critical Chance add -%Cast Speed -4%/-8%/-12%/-16%/-20%
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- Focus: Spell Focus changed to Opponent Spell Resistance -25%/-30%/-35%/-40%/-50%.
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Opponent Spell Resistance -25%/-50%/-75%/-100%/-100% and Cast Speed +15% (only for last lvl)
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- Challenge: Opponent Hit Chance changed to Opponent Spell Resistance -25%/-40%/-55%/-70%/-100%. Added Opponent Concentration -10%/-15%/-20%/-25%/-30% Duration changed to 5/5/10/10/15.
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Instead of -%Concentration add -%main attribute
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forgotten spells that should be modified in this patch:
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Clumisiness from Enchantments Mage's tree: -10, -15, -20, -25, -30 dexterity; Affects: Single opponent
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Area 6; Mov Speed: -2%/-4%/-6%/-8%/-10%; Attack Speed: -2%/-4%/-6%/-8%/-10%; Cast Speed: -2%/-4%/-6%/-8%/-10%
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Obfuscate from Long Bows Archer's tree: -10, -15, -20, -25, -30 Concentration; Affects: Single opponent
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area 6: Critical Chance: -10%, -20%, -30%, -40%, -50%; Main atrib: -2%, -4%, -6%, -8%, -10%
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Metabolic Control from Staff Mastery Mage's tree: +10, +15, +20, +25, +30 Concentration
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Add +5%, +7%, +9%, +12%, +15% Critical Chance
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Omnipresent from Long Bows Archer's tree: +5, +7, +9, +12, +15 Concentration
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Add Opponent Protection -2%, -4%, -6%, -8%, -10% (passive)
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Meditation from Short Bows Archer's tree: +10, +15, +20, +25, +30 Concentration
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Add Cast Speed +5%, +10%, +15%, +20%, +25%
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Sentinel from Tricks Archer's Tree: +1, +2, +3, +4, +5 Dexterity; +5, +7, +9, +12, +15 Concentration
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Revamp: -2%, -4%, -6%, -8%, -10% Received Physical Damage;
The Archer has a great deal of physical resistance.
What do you think about these changes?