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Old 04-30-2015, 06:33 PM   #225
Sentan
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Join Date: Jul 2009
Location: Poland
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I've tested all the new/revamped spells... imo The following skills are still useless or broken:

Quote:
- Finesse: Opponent Hit Chance changed to Opponent Critical Chance: -10%/-25%/-40%/-60%/-90%. Duration changed to: 10/15/20/25/30.
So here is my suggestion... how to make this spell interesting and useful:
The archer is immune to critical hits. Opponent Critical Chance -100%; Duration: 5, 7, 10, 14, 19, 25s


Don't forget about Threat:P
Quote:
- Threat: Miss Chance changed to Opponent Evasion Chance: 20%/30%/40%/60%/80%.
Taking the example of Finesse: Opponent Critical Chance -100%; Duration: 5, 10, 15, 20, 25, 30s


Quote:
- Blindness: Miss Chance changed to Opponent Evasion Chance: 50%. Duration changed to 10/15/20/25/30 seconds.
Add Opponent Critical chance -100% aswell

Quote:
Eagle's Eyes: Hit Chance changed to Opponent Evade Chance: -10%/-15%/-20%/-25%/-35%
Opponent Evade Chance -10%/-20%/-30%/-40%/-50%
Add Opponent Spell Resistance -10%/-20%/-30%/-40%/-50%

Quote:
- Petrify Hands: Hit Chance changed to Critical Chance.
Instead of Critical Chance add -%Cast Speed -4%/-8%/-12%/-16%/-20%

Quote:
- Focus: Spell Focus changed to Opponent Spell Resistance -25%/-30%/-35%/-40%/-50%.
Opponent Spell Resistance -25%/-50%/-75%/-100%/-100% and Cast Speed +15% (only for last lvl)


Quote:
- Challenge: Opponent Hit Chance changed to Opponent Spell Resistance -25%/-40%/-55%/-70%/-100%. Added Opponent Concentration -10%/-15%/-20%/-25%/-30% Duration changed to 5/5/10/10/15.
Instead of -%Concentration add -%main attribute

****************************************
forgotten spells that should be modified in this patch:

Quote:
Clumisiness from Enchantments Mage's tree: -10, -15, -20, -25, -30 dexterity; Affects: Single opponent
Area 6; Mov Speed: -2%/-4%/-6%/-8%/-10%; Attack Speed: -2%/-4%/-6%/-8%/-10%; Cast Speed: -2%/-4%/-6%/-8%/-10%


Quote:
Obfuscate from Long Bows Archer's tree: -10, -15, -20, -25, -30 Concentration; Affects: Single opponent
area 6: Critical Chance: -10%, -20%, -30%, -40%, -50%; Main atrib: -2%, -4%, -6%, -8%, -10%


Quote:
Metabolic Control from Staff Mastery Mage's tree: +10, +15, +20, +25, +30 Concentration
Add +5%, +7%, +9%, +12%, +15% Critical Chance

Quote:
Omnipresent from Long Bows Archer's tree: +5, +7, +9, +12, +15 Concentration
Add Opponent Protection -2%, -4%, -6%, -8%, -10% (passive)

Quote:
Meditation from Short Bows Archer's tree: +10, +15, +20, +25, +30 Concentration
Add Cast Speed +5%, +10%, +15%, +20%, +25%

Quote:
Sentinel from Tricks Archer's Tree: +1, +2, +3, +4, +5 Dexterity; +5, +7, +9, +12, +15 Concentration
Revamp: -2%, -4%, -6%, -8%, -10% Received Physical Damage; The Archer has a great deal of physical resistance.



What do you think about these changes?
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CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy

Last edited by Sentan; 04-30-2015 at 07:41 PM.
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