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Old 05-09-2015, 03:47 PM   #249
Adrian
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Join Date: May 2007
Location: Wien, Österreich
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Hi everyone! Amun is open to the public again and here are the changes up to 9/5/2015:

Gameplay - System:

- Modified: Each fort has its own camp to be used for resurrections when vulnerating a Realm. Fort camps are approximately at 2:45 from the Wall and 1:15 from the Fort. Castle camps are at 2:00 from the Wall, making them more strategic to have captured.
Aggersborg: x:2371 z:2589
Trelleborg: x:1371 z:2808
Imperia: x:2176 z:2019
Samal: x:3402 z:2400
Menirah: x:3565 z:1464
Shaanarid: x:4274 z:2521
Herbred: x:2933 z:3577
Algaros: x:2038 z:3375
Eferias: x:2935 z:4065

Note: Camps still have no visual props or modified terrain. As soon as their location is confirmed we will do it.

- New: Reward System. Allows to get a reward for holding, recovering, invading or avoiding invasions.

When a fort is captured, a counter will appear. When the counter finishes, a reward is given. It can be gold from the Chest of the fort and/or Warmaster Coins.

There is a maximum amount to be received per player. For example, if a fort gives 15000 Warmaster Coins with a max of 400, and there are only 10 allies around, everyone will get 400. If there is 50 allies, everyone will get 300.

If you see the counter, you will get the reward. The counter can disappear for inactivity of the player or for being far from the building (specifically, the flag).

If the Relic Counter starts and that counter is lower than the Reward Counter, this last one will cut time to equal the Relic Timer, in order to avoid having to wait for the Reward.

- Fixed: Multirealming detection for quest objectives (noble) and Invasions rewards.
- Modified: Wall Trapdoors can be used by invaders to get out of the realm when the vulneration/invasion ends.

Gameplay - Spells:

Hawk's Gaze: Hit Chance changed to Opponent Evade Chance: -10%/-20%/-30%/-40%/-50%.
Trained Eye: Hit Chance changed to Critical Chance: 10%/30%/50%/70%/100%.
Finger Crush: Hit Chance changed to Attack Speed.

- Fixed: Retaliation doesn't wear off with unsuccessful hits.
- Fixed: Avoiding "Relic Intensity" when picking up a Relic with "Dismount" active.

Client - Sounds:
- Fixed: Ambient sounds sometimes were not being removed. Also, "Desert Wind" sound adjusted to something more tolerable.

Client - Interface:
- Modified: World Map height raised for it to show all forts and castles in default centered view.

This version also includes fixes to several of the changes mentioned in previous changelogs.

Regarding rewards, inactivity is when the player is at least 5 minutes without moving or 10 minutes without getting involved in combat.

Please, post all your comments and errors about the changes of this version! Thank you!
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