also, mana regeneration is buggy.. +7% in my gloves gives me +13% instead. People will notice this anyway, so no sense in hiding this anymore. My gloves have been darn op.
also, If I unequip them, it shows 99% which should be 100%.
also, saying "(1.13%) Manaregeneration" is ust plain wrong. Either it's factor 1.13 or 113% totally. The best way to put it would be "31.4 /s (+13%)" or, if that's too complicated, "31.4 /s (113%)".
also, concerning the new things, dont tell me to tell you the phrases in German which are wrong. First of all, 50% of them are still in English. Secondly, the remaining 50% are wrong, easy as that. Thirdly, I already did this twice. First time, you even implemented it instantly which was great, but the second time I was ignored.
the new ignean desert sound is very much wow. I totally feel like living in 2015 now. cool of you to fix the stuck athmosphere sounds when switching characters! Wait a second, you did not. they're still there
finally, one thing: level 37 warlocks have the same chance of success with their spells on enemies now, can even kill lvl 60 monsters. Only disadvantage is lesss power points and less hp/mana. I'm not sure if this is good. As stated somewhere earlier, I guess spell damage hould be int/level/stafflevel-dependent
edit: hm no, the above seems not to be correct:
shouldn't this be gone now? why do mobs resist so much just because their level is 15 above mine? shouldn't this not matter anymore now? dont get it