View Single Post
Old 05-09-2015, 11:53 PM   #259
schachteana
Master
 
schachteana's Avatar
 
Join Date: Mar 2011
Posts: 422
schachteana is on a distinguished road
Default

also, mana regeneration is buggy.. +7% in my gloves gives me +13% instead. People will notice this anyway, so no sense in hiding this anymore. My gloves have been darn op.

also, If I unequip them, it shows 99% which should be 100%.

also, saying "(1.13%) Manaregeneration" is ust plain wrong. Either it's factor 1.13 or 113% totally. The best way to put it would be "31.4 /s (+13%)" or, if that's too complicated, "31.4 /s (113%)".

also, concerning the new things, dont tell me to tell you the phrases in German which are wrong. First of all, 50% of them are still in English. Secondly, the remaining 50% are wrong, easy as that. Thirdly, I already did this twice. First time, you even implemented it instantly which was great, but the second time I was ignored.

the new ignean desert sound is very much wow. I totally feel like living in 2015 now. cool of you to fix the stuck athmosphere sounds when switching characters! Wait a second, you did not. they're still there

finally, one thing: level 37 warlocks have the same chance of success with their spells on enemies now, can even kill lvl 60 monsters. Only disadvantage is lesss power points and less hp/mana. I'm not sure if this is good. As stated somewhere earlier, I guess spell damage hould be int/level/stafflevel-dependent
edit: hm no, the above seems not to be correct:


shouldn't this be gone now? why do mobs resist so much just because their level is 15 above mine? shouldn't this not matter anymore now? dont get it

Last edited by schachteana; 05-10-2015 at 12:12 AM.
schachteana no ha iniciado sesión  
 
Loading...