Quote:
Originally Posted by Frosk
Current changelog (11/05):
- New: When you're attempting an Invasion (vulnerated a realm) and you die in its Realm Wall Door zone, you can choose to respawn in any of its Forts or Castle that you still have captured.
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Doesn´t work if i get killed by a guard!
Quote:
Originally Posted by Frosk
- Modified: Wall Trapdoors can be used by invaders to get out of the realm when the vulneration/invasion ends.
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So i can escape with a gem through this Trapdoor?
Quote:
Originally Posted by Frosk
Interface:
- Added: Character Sheet now allows to expand attributes to see: Spell Resistance, Health and Mana Regeneration, Movement Speed, Combat Range and Casting Speed Bonus.
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Nice, but i don´t need "Block Chance" at the first site of Character Sheet as Mage/Archer. As Mage it would nice to see "
Cast Speed" instead of "Block Chance".
Quote:
Originally Posted by Frosk
Gameplay - System:
- Added: Experience reward for players with level lower than 60 when holding/recovering a fort/castle or defending a realm wall. Initially (not final numbers) the reward is handed this way:
Fort: 100 exp base.
Castle: 150 exp base.
Realm Wall: 200 exp base.
Levels from 1 to 19:
Base x 0.5 x Level (IE: A level 15 would get for defending a realm wall 200 x 0.5 x 15 = 1500 exp)
Levels from 20 to 39:
Base x 0.75 x Level (IE: A level 30 would get for holding a castle 150 x 0.75 x 30 = 3375 exp)
Levels from 40 to 59:
Base x Level (IE: A level 50 would get for holding a fort 100 x 50 = 5000 exp)
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Nice, but don´t forget to bring those infos into the game, so any user can read this In-Game!