Regarding fort rewards, is there any system in place to prevent people from abusing the rewards system? For example, two realms staying inside a fort, alternately capping after the reward is given? Or alternately a huge zerg just moving from one fort to the next to collect rewards? This simply leaves the defending realm to retake empty forts, which leads to rather boring gameplay.
If you remember back to Horus days, there was an event with rosettes, where these items were rewarded upon fort capture. We did see groups of players game this system to very rapidly gain rewards by repeatedly capturing a fort with another realm. I would hate to see the same thing happen to this system.
I don't have a solid idea on how to fix this, but it'd be interesting to see what other people thought. Perhaps making the reward proportional to defenders / attackers.
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