[QUOTE=Candyx;1832708]
Quote:
Originally Posted by -Aniara-
The problem with that sort of balance is they've moved from the archer certainly winning to the barb certainly winning.
|
Well like this; If u want every class to have 50% chance of winning/efficiency at the full spectra from 1 vs 1 to full out zerg war, you prolly just made RO a one class game (that would take that all players have same spells/skills). Imo that be boring.
I prefer to look at balance like this;
Every class need to have something it does best and some unique skills thats gives it a role to play in the big picture of things.
The archer vs barb 1 vs 1 should be hard for the barb and in RvR the other way around. Barbs excel at dealing dmg under support, archer (hunter most so) in playing solo.
That said even under good circumstances there should be a risk involved, today a barb vs hunter so much favours the hunter the barb can pretty much just sit down and await transport to cs.
I think the changes to spring is meant to remedy this a bit, if NGD overdo it so much it turns to a given win for the barb they break the hunters main role, to excel at 1 vs 1 scenarios, lets hope they don't do that.
PS Caltrops 5 is a great spell, almost as good as MS 5! (Though it's designed for RVR where it usually gets dispell'ed very fast, in 1 vs 1 scenarios it's just trolling op ;o) This kind of balance issues is very hard to avoid. (same goes for MoD and some other AoE spells, prolly only way around this would be to add a allies around parameter, much like Horn.)
__________________
- Aniara, Lock wm - Tendercare, Conju wm - Mr Noon, Barb wm - Easter Bunny, Mark wm - Red Riding Hood, Hunter wm - Brand Af Gokstad, Knight wm -
Alsius Ministry for Foreign Affairs