Quote:
Originally Posted by matias_barbaro
knowing this,
the best possible scenario would be:
have 2 types of damage:
1- primary damage of your weapon
2- The elemental damage to your enemy which has poor armor
diversify damage more than 2 types is irrelevant.
increase the percentage of elemental damage Vs primary damage, it is what you want.
know your enemy armor is crucial. It helps you to choose from: light, fire or ice.
Another important thing to note is: the archers benefit more having elemental damage.
barbarians have little benefit because of the large percentage of primary damage Vs 5-7% elemental damage. Really it does not affect much.
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Alo.
I ll try to explain it without math because people do not like math (and I am also lazy).
Consider that you have only two types of armor, let's say A and B. Also consider that, for now, we do not have any armor enhancements or buffs. Of course you do not know how good / bad is the armor of the opponent on these two types. The only thing you actually know is that even if the good / bad type comes out randomly, the average resist grade of the opponent armor is "Normal", as is yours too. Actually all armor pieces have a "Normal" average, except old (maybe new too? - I have it on RuleZ but lazy to check at the moment) dragon armor.
Given that the armor average is "Normal", it can be proven (statistically) that in the longterm,
i.e. in many different opponents as a total, the best thing you can do is to split your damage in half between A and B. That means 1/2 in both A and B. Now expand the above-mentioned theory in 6 types. So, for now, you have to split it in 1/6 per type of damage.
If we agree up until here, now we have to consider the armor enhancements and buffs. At the time being, the trend in armor enhancements by players is to place slash / pierce enhancements, while for buffs, there is better protection in physical over elemental damage (due to steel skin actually). If you take into account these parameters, then the best thing you can do is to split damage into the 3 elemental types and minimize the physical damage types as much as you can.
If you do all the above you are in a pretty good state, in my opinion. Now if you want to further optimize it, you need to take into account the WM armor that some classes (usually knights, maybe barbs too? - please confirm) use. WM armor has fixed resists, thus it alters the above statement. However, since players usually do not use that armor, you can just ignore this case and keep going with the previous conclusions.
Best,
Dr. LawZ