Quote:
Originally Posted by matias_barbaro
knowing this,
the best possible scenario would be:
have 2 types of damage:
1- primary damage of your weapon
2- The elemental damage to your enemy which has poor armor
diversify damage more than 2 types is irrelevant.
increase the percentage of elemental damage Vs primary damage, it is what you want.
know your enemy armor is crucial. It helps you to choose from: light, fire or ice.
Another important thing to note is: the archers benefit more having elemental damage.
barbarians have little benefit because of the large percentage of primary damage Vs 5-7% elemental damage. Really it does not affect much.
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I agree with you. Because i already had in mind what laws explained here but this after all, will not work in real combat as it does in the "math" why? simply....
if you have +30 damage of elemental in your bow and split it in 10 fire 10 ice and 10 lighting. and if your enemy own in order, of resists, normal, good, bad. you will make a total damage lower than if you put the entire 30 elemental damage in only 1 kind.
so if you use 30 fire damage, even if the enemy own good resists you will pass through it easier, specially with some debuf, than if you split. look, lets say that the resist "good" mean 25% more protection. will be 30 damage recuced by 25%. which mean that you do 22,5 damage of fire.
Of course if you find an enemy that have the entire armor good or very good to fire you will not be so efficient as would be but look, thats just a single enemy, the best way you build your char is making a general gear which can face usually mostly of the situations. with a focused elemental damage you can do very very well against some enemy armors and still regular against others, but you will never be in a bad situation, unlike you may will if you split your elemental damage beween the 3 ele kinds as Laws.
Also, beyond that, i don't know if is true, but once i saw someone speaking that the damage from your dex is made by the main damage which you have in your char. so, in easy words, this mean, that if you manage to increase your elemental damage in just 1 kind, and this total number, for example, 130 elemental damage, exceeds the total physical/piercing damage which you have, for example 100, then the damage that come from your dex will be elemental and no longer physical.
I don't know if this is true, but is an idea which i enjoy to follow, and that in some cases can explain kinda well why some players can hit so hard. and also explains how umbalanced the acess to damage in the 3 realms is.
For example, if the theory that i said above be true, the only realm that can turn the damage from an archer in pure elemental is Ignis; Alsius could too, but i am counting only the own realm Items.
So look, Ignis have tenax amy +50 fire, daen rings, 2x + 70 fire + daen bow (+32 fire?) idk plus can add +15 fire gem. so look the total (167 fire damage). brother, even if your dex dont become elemental fire with this, you will hit, in anyone, every very hard. thats why vincent valentine and others faggs like ichigo, could easily crit 800-900 on you even if you fully buffed. that's not question of abiliy, is question of be in the right realm and own the right items. why?
simply, if you are a Syrtian "rich", even if you wish so bad, you still can not do what i commented above. because vesper amulet is +50 lightning, and eve rings are 35 ice. just for this you are already in trouble, your damage will be 50- lighting resist from enemy gear and 70- the ice resist from enemy gear. plus, your total of elemental damage will never surpass your physical damage, once that it is splited.
This is other reason of why the wm jewelry helped alot to balance the things between the realms, because now you can choise your damage kind and focus on it.
So, good luck to everyone in making the builds and...Let's farm WMC!!!

^^
Kind regards,
Elva Hunter - Elite of Syrtis