Quote:
Originally Posted by Elva Hunter
I don't know if this is true, but is an idea which i enjoy to follow, and that in some cases can explain kinda well why some players can hit so hard. and also explains how umbalanced the acess to damage in the 3 realms is.
For example, if the theory that i said above be true,[...]
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Its not, dex damage just scales on your dmgtypes distribution from gears (without dex dmg).
So if you have 20% ice dmg and 80% pierce from gears, then 20% of dex dmg will become ice and 80% of dex dmg will become pierce.
Code:
Exact:
dex_dmg = 130
gear_ice = 50
gear_pierce = 250
gear_sum = 300
Resulting ice dmg from dex:
(gear_ice/gear_total) * dex_dmg =
(50/300) * 130 = 21.6667 (exact: 21 2/3)
Resulting pierce dmg from dex:
(gear_ice/gear_total) * dex_dmg =
(250/300) * 130 = 108.3333 (exact: 108 1/3)
As you see all 130 dex dmg is distributed to the same proportions of your
gear distribution.
Resulting end damage including dex dmg would then be
(50+21.6667) ice and (250+108.3333) pierce
= 71.6667 ice and 358.3333 pierce
Total is, as expected, 71.6667+358.3333 = 430 = 300+130
Hinted on this
here
Tests were done with mage and archer with very lowlvl items resulting in very low dmg from gear, i.e. total dmg from gear 5-7 pierce and 30 ice on target with and without elemental resistance. So the main added damage on target would come from the high dex dmg which gave clear result on the dmgtype of the dex contribution.
The difference on the target with and without elemental resistance allowed to calculate the proportion of elemental and normal dmg that arrived, which confirmed this theory of scaling of dex dmg on the same proportions of your dmgtype distribution from gears.
Best