View Single Post
Old 03-13-2016, 10:04 AM   #15
godismyjudge
Initiate
 
Join Date: Jan 2014
Posts: 202
godismyjudge is on a distinguished road
Default

Thinking about the mobs replacement, I have few more worries. Currently one could use "clever" tactics and hit an unchallenging mob during the fight, so that it would break all kinds of stun spells when your enemy uses them. Now with all mobs being high level, doing this will cause you too much damage from high level mob. Even worse, the low level players won't even be able to kill such a mob later, when they do it.

Other issue will be with necrostacy. It is quite easy to fall from a fort wall, because the collisions are still not perfect and you can fall through supposedly solid parts, or just because you do a wrong jump. You could easily kill few mobs around save, or few mobs on the way back to a fight. Now low level players will have to go back to inner realm, kill mobs there and then go back, costing them up to half an hour.

I have also tried to do more of those low level quests, getting from inner zone was quite fast and it was enough to do only the green quests. What I worry about is, if someone decides to do the yellow quests too. With the green quests leveling them fast, they will end up killing unchallenging or too easy mobs for those quests. They may need mob level modifications.
godismyjudge no ha iniciado sesión  
 
Loading...