Hi!
Quote:
Originally Posted by Sentan
imo this thing should work inside realm even at 40-50lvl... ppl will be dissapointed after 30lvl :P Mana regen is a huge problem on low lvls... belive me 
|
As mana regen is based on the total mana points a character has, it shouldn't be much of an issue at that point. However, it's not a bad idea at all.
Thanks
Quote:
Originally Posted by DogFish
I agree mana regeneration is a large issue, especially for mage under level 21 (no ambitious sacrifice). Another way to help low level mages would be to move ambitious sacrifice lower in the mana control tree. This has no effect on the higher levels since most people carry ambitious sacrifice on level 4/5 and take mana control all the way to 19.
One comment on the mob distribution. It appears that many low level (48, 53) golem were upgraded to 60+ or removed. Golem were key for fast warrior grinding as you could get 1-2 free hits without taking damage while they were in their wakeup animation. Is there any way we could keep some of the lower level golems?
|
For mages, and any other classes, under level 21 the modified mana regen is enough.
There's no modifications planned for ambitious sacrifice in this update.
As for the golems, I see your point. However, there isn't a significative difference between grinding golems and other type of creatures.
In fact, the whole character progression changes we're developing are meant to remove as much grinding as we can, so facing a different kind of creature shouldn't really be a problem.
Quote:
Originally Posted by Kimahri_Ronso
Where can you take that "Main quest"?
Is there a level limit for it?
Just because I can't find it with a lv 37 char
PS: Nice changes 
|
The main quests are those that are represented by a green sign ("!"). NPCs who give out these ones also display a green glow, starting from the very first one that welcomes you to the world when you create a new character.
---
Best,