---------------
some updates
sunday, I tried to log from my office, it worked fine for a while.
then it happened again:
the game started to lag, I've been disconnected and could not log in again.
---------------
I tried to change session to gnome, nothing changes
I don't use any theme, just changed a little the colours of the default one.
GPU is "Mobile 4 Series Chipset Integrated Graphics Controller"
with the same PC I've been playng for a long time few years ago, and I've been able to log also in recent times.
but since few months ago I've been using the standard (even if not updated) Ubuntu release with Gnome3, now I use Ubuntu Studio with xfce
here is the log.txt file.
Code:
[18/07/2016 21:56:07] [ClientBase][client_base.cpp(343)] Client build: 39539
[18/07/2016 21:56:07] [RenderizerGL][renderizer_gl_x11.cpp(224)] X Server vendor: The X.Org Foundation
[18/07/2016 21:56:07] [RenderizerGL][renderizer_gl_x11.cpp(228)] X Server release: 1.18.3
[18/07/2016 21:56:07] [RenderizerGL][renderizer_gl.cpp(363)] XVidMode Extension version 2.2
[18/07/2016 21:56:07] [RenderizerGL][renderizer_gl.cpp(373)] Xinerama Extension version 1.1
[18/07/2016 21:56:07] [RenderizerGL][renderizer_gl.cpp(399)] Got a 24 bit visual (32) with a 24 bit depth buffer
[18/07/2016 21:56:07] [RenderizerGL][renderizer_gl.cpp(468)] Resolutions: 1366x768x32 1360x768x32 1280x720x32 1024x768x32 800x600x32
[18/07/2016 21:56:07] [RenderizerGL][renderizer_gl.cpp(533)] OpenGL vendor: Intel Open Source Technology Center
[18/07/2016 21:56:07] [RenderizerGL][renderizer_gl.cpp(534)] OpenGL renderer: Mesa DRI Mobile Intel® GM45 Express Chipset
[18/07/2016 21:56:07] [RenderizerGL][renderizer_gl.cpp(535)] OpenGL version: 2.1 Mesa 11.2.0
[18/07/2016 21:56:07] [RenderizerGL][renderizer_gl_extensions_loader.cpp(295)] Detected 52 OpenGL extensions: GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GL_ARB_debug_output, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_get_program_binary, GL_ARB_half_float_pixel, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_object, GL_EXT_packed_depth_stencil, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_vertex_array_bgra, GL_NV_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod
[18/07/2016 21:56:07] [RenderizerGL][renderizer_gl_extensions_loader.cpp(312)] OpenGL Shading Language version: 1.20
[18/07/2016 21:56:07] [RenderizerGL][renderizer_gl_extensions_loader.cpp(318)] Shader model 2 capable card detected
[18/07/2016 21:56:07] [SDB_File][sdb_file.cpp(1283)] SDB: ../data0.sdb(888.97 MB), fragmentation: 0.44%
[18/07/2016 21:56:07] [SDB_File][sdb_file.cpp(1283)] SDB: ../data1.sdb(2649.58 MB), fragmentation: 1.21%
[18/07/2016 21:56:07] [SDB_File][sdb_file.cpp(1283)] SDB: ../data2.sdb(104.56 MB), fragmentation: 0.03%
[18/07/2016 21:56:07] [SDB_File][sdb_file.cpp(1283)] SDB: ../data3.sdb(13.37 MB), fragmentation: 0.07%
[18/07/2016 21:56:07] [SDB_File][sdb_file.cpp(1283)] SDB: ../data4.sdb(223.05 MB), fragmentation: 11.05%
[18/07/2016 21:56:07] [SDB_File][sdb_file.cpp(1283)] SDB: ../data5.sdb(57.42 MB), fragmentation: 0.01%
[18/07/2016 21:56:07] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready
[18/07/2016 21:56:07] [ResourceManager][resource_manager.cpp(302)] http retriever is ready
[18/07/2016 21:56:07] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 26730 resources available
[18/07/2016 21:56:08] [TextManager][text_manager.cpp(164)] Text Manager ready
[18/07/2016 21:56:15] [CManager][shader_manager.cpp(236)] Loading render paths from render_paths/render_path_gl_sm2.xml
[18/07/2016 21:56:21] [SDB_File][sdb_file.cpp(1283)] SDB: characters.sdb(0.69 MB), fragmentation: 0.00%
[18/07/2016 21:56:21] [SDB File][sdb_file.cpp(1036)] Optimizing space in characters.sdb
[18/07/2016 21:56:21] [SDB_File][sdb_file.cpp(1283)] SDB: characters.sdb(0.69 MB), fragmentation: 0.00%
[18/07/2016 21:56:27] [logger.cpp(72)] brasas_forge: skipping parameter (self_illumination_with_mask)
[18/07/2016 21:56:38] [ShaderGL][shader_gl_parser.cpp(213)] Shader <ps_pp_fxaa> (PP.FXAA) info log:
0:33(42): preprocessor error: extra tokens at end of directive
0:37(9): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:38(9): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:39(9): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:296(9): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:321(9): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:337(9): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:374(9): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:419(9): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:420(9): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:421(9): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:422(9): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:423(9): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:424(9): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
[18/07/2016 21:56:38] [ShaderGL][shader_gl_parser.cpp(393)] Program <postprocess_fxaa> (PP.FXAA) info log:
error: linking with uncompiled shader
[18/07/2016 21:56:38] [logger.cpp(72)] Shader PP.FXAA link failed
[18/07/2016 21:56:38] [ShaderGL][shader_gl_parser.cpp(1521)] Shader PP.FXAA validation failed
[18/07/2016 22:01:21] [EntitySystem][entity_system.cpp(101)] Entity system ready to shutdown