Quote:
Originally Posted by Hayir
I didn't mean with golem fist alone. Soul keeper + vamp + golem fist. Obviously SK can be stopped.
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Actually in 1v1 the only way this happens is when the lock lost an important part of his health and that means you allready catched him or stayed to long discovered. In the first case it is supossed you should not let him cast spells.
Anyway the main problem with this is not the damage it does which is not so high due to dispell, protect ally and the posibility to stop the warlock with cc, but the mana drain/burn. BTW, you forgot the pure damage of magma and mana burn haha. Well, afortunately you cant set all these in 1 warlock at lvl 5.
In my opinion good damage and fragility is a good description of the objective of a good process of balance for the warlock. And this is not so high damage, and protection and defense almost intact. I find these changes satisfactory.