Quote:
Originally Posted by C4RB0N4
suggestions:
2. knight movement speed spell should not able to cast under defensive support
4. mind push should give 10% ms boost for 2 seconds
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I have similar sentiments to these thoughts. Mind push is an essential part of a mage's defense against warriors, and it's currently in a sad state. Mind push and roar are the same range (range 10) and observant barbs will simply cast roar at the same time.
With knights, once they get in range, it's a easy 12 s of knock on mages due to no UM, SOTW, PB + basically a guaranteed immobilize.
Regarding the knight movement speed buff. The current implementation allows the knight to gain 7.5 m on the target (3 s * 50% * 5 m/s), that's a lot for mages who have no movement speed boost.
If a change is made to make it easier for knights to initiate a CC chain, I think we need to be careful on how easy / strong they can keep the target under CC. Alternately, give mages a CC breaker like UM/SOTW/PB.