Quote:
Originally Posted by Sentan
just reduce Sultar damage to targeted enemy but keep full damage to all enemies around that target  Fireball works in similar way but it does full damage to target and reduced to enemies around.
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But, I thought NGD had completely removed "splash damage" as a area game mechanic several updates ago (i.e. now, same damage to all, no 1/2 damage rule). Am I mistaken?